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Table of Contents

  • Introduction
    • Output an Image
    • The vec3 Class
    • Rays, a Simple Camera, and Background
    • Adding a Sphere
    • Surface Normals
    • Multiple Objects
    • Antialiasing
    • Diffuse Materials
    • Metal
    • Dielectrics
    • Positionable Camera
    • Defocus Blur
    • Illustrations
    • Common

Illustrations

Sections as illustrations:

  • Output an Image
  • The vec3 Class
  • Rays, a Simple Camera, and Background
  • Adding a Sphere
  • Surface Normals
  • Multiple Objects
  • Antialiasing
  • Diffuse Materials
  • Metal
  • Dielectrics
  • Positionable Camera
  • Defocus Blur

Illustrations only:

  • Color lerp
  • Scan sky
  • Depth limit

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