Ray Tracing
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Table of Contents
Introduction
Sections
Output an Image
The vec3 Class
Rays, a Simple Camera, and Background
Adding a Sphere
Surface Normals
Multiple Objects
Antialiasing
Diffuse Materials
Metal
Dielectrics
Positionable Camera
Defocus Blur
Appendix
Illustrations
Common
Illustrations
Sections as illustrations:
Output an Image
The vec3 Class
Rays, a Simple Camera, and Background
Adding a Sphere
Surface Normals
Multiple Objects
Antialiasing
Diffuse Materials
Metal
Dielectrics
Positionable Camera
Defocus Blur
Illustrations only:
Color lerp
Scan sky
Depth limit
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